(no subject)
Anyway: what kind of system would you use for a light quest game? Ie: a game like Brave Story, parts of the Lord of the Rings, Wolf and Spice, or Shannara. The point of the game is that you are going somewhere to do something, and it has these qualities:
- Individual party characters may come or go or stay put; you may share a goal or you may just be going the same way (initially)
- "combat" may happen, but it is not the focus, and would probably leave people injured rather than triumphant
- Focus is actually the characters, their growth and changing (and definition, actually), and enjoying the setting
- Play is multi-session
I can think of a few that would "work", to various degrees of fit. Some of ribbon drive's mechanics are appropriate, but not really the core mechanic. You could use bliss stage in a modified form (no dream missions, some sort of modified authority). Both of these would at least provide reasonable support for the correct feel of the game, based on social interaction more than task annihilation. Burning Wheel would also work (since it supports questioning beliefs, learning, dangerous combat, change over time, etc), but it doesn't do as much to support the right narrative structure (though MouseGuard could fill the gaps, if it were generalized). I mean, this sort of game can be run in gurps or NWOD or DnD, but a generic system would provide scaffolding for all the wrong things.
Anyway, I'd love to hear people's thoughts on this.


